Reading age 8–12
Middle-grade adventure built around friendship, mystery, technology and a hidden digital world.
Rangers of the DigiRealm is written for readers aged 8–12. The mystery comes first, while phishing, passwords, verification, digital identity and online trust emerge naturally from the choices the characters make.
The series is designed so educators do not have to interrupt the adventure to explain cybersecurity. Students can experience the mystery, then revisit the decisions, clues and consequences afterwards.
Middle-grade adventure built around friendship, mystery, technology and a hidden digital world.
Phishing, passwords, verification and recovery become understandable through events in the story.
Use the book as fiction first, then choose discussion prompts, activities or Ranger Academy challenges as needed.
Posters, worksheets, bookmarks, character cards and other downloadable materials are available from the Download Vault.

Leo knows his password is right, but he cannot sign in — and his account appears to be active while he is standing beside his friends. Following the evidence leads the five Rangers somewhere they never expected.
Use as much or as little of the supporting material as suits the class, reading group or library program.
Let students meet the characters, follow the clues and experience the DigiRealm without stopping for a lesson.
Return to the suspicious message, the lockout and the evidence. Ask what the Rangers noticed and what they checked.
Use Ranger Academy or a printable mission sheet to apply the same habits to a new situation.
Ranger Academy contains eight interactive cyber-safety scenarios, while the Download Vault includes printable materials for classroom displays, activities and reading spaces.
The series can sit comfortably in a fiction collection while also supporting displays, reading groups, digital citizenship programs and cyber-safety events for younger readers.
Explore Book 1, then continue the thinking with free classroom and library resources.